Three

Sentient and Seeking

Description:

== Created Using Wizards of the Coast D&D Character Builder ==
Three, level 3
Warforged, Runepriest
Runic Artistry Option: Serene Blade
Occupation – Executioner (Bluff class skill)
Theme: Escaped Slave

FINAL ABILITY SCORES
STR 19, CON 18, DEX 14, INT 14, WIS 16, CHA 12

STARTING ABILITY SCORES
STR 17, CON 16, DEX 14, INT 14, WIS 16, CHA 12

AC: 20 Fort: 16 Ref: 15 Will: 18
HP: 40 Surges: 11 Surge Value: 10

TRAINED SKILLS
Arcana +8, Bluff +7, History +11, Insight +9, Religion +8

UNTRAINED SKILLS
Acrobatics +3, Athletics +5, Diplomacy +2, Dungeoneering +4, Endurance +7, Heal +4, Intimidate +4, Nature +4, Perception +5, Stealth +3, Streetwise +2, Thievery +3

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Escaped Slave Feature: Hidden Strike
Warforged Racial Power: Warforged Resolve
Runepriest Feature: Rune of Mending
Runepriest Attack 1: Word of Binding
Runepriest Attack 1: Word of Exchange
Runepriest Attack 1: Executioner’s Call
Runepriest Attack 1: Rune of Endless Fire
History Utility 2: Legend Lore
Runepriest Attack 3: Words of Bravery

FEATS
Level 1: Divine Secretkeeper
Level 1: Ritual Caster
Level 2: Skill Focus (History)

ITEMS
Adventurer’s Kit
Light Shield x1
Lullaby Mace +1 x1
Whiteflame Scale Armor +1 x1
Ornament of Alertness +1 x1
== End ==

Bio:

Born into consciousness on an assembly line on the plane of Mechanus, his nature emerged after an unknown length of time spent assembling one of the great devices that fuels the plane. The number three is carved into his upper breastplate and since it is the only unique identifier that is what he selected as his name.

When he reached the prime material plane he first served as an executioner for a small and viscious king. It was here that he learned about morality and ethics, but before he understood what he was doing – he discovered the reason executioners wear hoods. He has a legacy that follows him through parts of the world: “Hoodless Three” is a legendary executioner from many generations past. Thankfully most of those people have passed into history, but occasionally his past revisits the present.

When the town revolted he was thrown into a pit with the rest of the king’s entourage. It took him almost a century to dig his way out and into an antechamber nearby, but in that room he discovered a wall of runes that matched the one carved into his chest. It took him another several hundred years to analyze the writing which turned out to be a fundamental treatise on swordsmanship and runecraft.

He now holds the passion of a man and a scholar both bent on seeking his origins. The lessons he learned in that cave have also turned him into a competent bladesman.

Three

Pilot: 4th Edition ArawnBlack ArawnBlack